[Freeciv-Dev] Re: (PR#2374) multi-language client-server patch
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Mike Kaufman wrote:
> On Thu, Jan 23, 2003 at 09:05:50PM +0100, Christian Knoke wrote:
>
>>On Thu, Jan 23, 2003 at 11:57:30AM -0800, Jason Short via RT wrote:
>>
>>>[rfalke - Thu Nov 21 17:00:09 2002]:
>>>
>>>
>>>>+ It works just like printf, but instead of '%' it uses
>>>>+ '^' (We don't want to confuse msgfmt).
>>>
>>>How does msgfmt get confused? Is there any other way to avoid it
>>>besides changing the meta-character?
>>>
>>>Changing the meta-character will result in a large number of texts
>>>needing to be retranslated. The new translation may just mean changing
>>>the meta-character of the MSGSTR, but I don't know how easy this process
>>>will be.
>>
>>If you use a different meta character for server and client, this also
>>probably means that many string, currently used by both client and server,
>>have to appear *twice* in *.po.
How common is this?
> the change of meta-character makes this unacceptable in my opinion. A way
> should be found to use % without confusing msgfmt too badly.
The alternative concept, however, is worse than nothing - it has
numerous shortcomings, including not working with PL_(), erronously
translating city and player names, and being unable to handle other
specialized strings. This is worse than nothing, since most games are
played single-player, and everything works fine single player now -
there is no need to break it.
So this leaves us with little option. The FIMS system is complex, yet
elegant. The change of meta-character isn't good, but hopefully it is
possible to automate the upgrade of the .po files. The alternative is
to leave things as they are.
jason
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[Freeciv-Dev] (PR#2374) multi-language client-server patch, Jason Short via RT, 2003/01/23
[Freeciv-Dev] (PR#2374) multi-language client-server patch, Jason Short via RT, 2003/01/23
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