[Freeciv-Dev] Re: city text , sdl widgets and rock & roll ( was Re: (PR#
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Rafa³ Bursig via RT wrote:
> I propose :
> 1) main screen/display buffer. 2) map buffer - terrain, cities , units
> are draw here.
>
> update_map_canvas(..., TRUE) - will redraw 2) and draw it to 1)
> update_city_descriptions( FALSE ) - will draw city text /widgets to
> 1)
> flush_screen() - call gtk_flush() ( copy 1) to framebuffer )
Or, to put things in a more negative way...
What is the point of flushing a secondary buffer into the primary buffer
if we're not going to flush to the screen? Why not just wait to do it?
Certainly the GTK clients do such a flush - although they don't call
gdk_flush, the flush is implicit since it takes place shortly
afterwards. The only time this makes a difference is when animation is
done - and the animation will call gdk_flush.
jason
- [Freeciv-Dev] (PR#2858), Rafał Bursig via RT, 2003/01/19
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- [Freeciv-Dev] Re: (PR#2858), Jason Short via RT, 2003/01/22
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- [Freeciv-Dev] city text , sdl widgets and rock & roll ( was Re: (PR#2858) ), Rafał Bursig via RT, 2003/01/23
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- [Freeciv-Dev] Re: city text , sdl widgets and rock & roll ( was Re: (PR#2858) ), Jason Short via RT, 2003/01/23
- Message not available
- [Freeciv-Dev] Re: city text , sdl widgets and rock & roll ( was Re: (PR#2858) ), Rafał Bursig via RT, 2003/01/23
- Message not available
- [Freeciv-Dev] Re: city text , sdl widgets and rock & roll ( was Re: (PR#2858) ), Jason Short via RT, 2003/01/23
- Message not available
- [Freeciv-Dev] Re: city text , sdl widgets and rock & roll ( was Re: (PR#2858) ),
Jason Short via RT <=
- Message not available
- [Freeciv-Dev] Re: city text , sdl widgets and rock & roll ( was Re: (PR#2858) ), Rafał Bursig via RT, 2003/01/24
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