[Freeciv-Dev] Re: city text , sdl widgets and rock & roll ( was Re: (PR#
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Dnia 2003.01.23 18:00 Jason Short via RT napisa³(a):
> Rafa³ Bursig via RT wrote:
> > Dnia 2003.01.23 02:45 Jason Short via RT napisa³(a):
> >
> >>Rafa³ Bursig via RT wrote:
>
> > If I have next buffer to city text or widgets then this buffer must
> > be 32bit surfaces becouse all city text and widgets use ALPHA
> chanel.
> > City text use AA and are full 32bit surfaces and widgets have
> screen bit
> > coding but have global alpha variable.
> >
> > And this slow down drawing if screen has 8bit or 16 bit pixel
> > coding. ( almost all video card use 32bit insteed 24bit ( totaly
> horror )
> > but this give lose 8bit per pixel (without alpha) or rgb is 10 12
> 10 )
> >
> > Fastest draw is when both surfaces ( "src" and "dst" ) has the same
> > pixel coding.
> > (SDLClient convert all loades graphics to screen format )
>
> Okay, but...
>
> Using a second buffer may slow the drawing down (or maybe not...since
> it means only one display refresh instead of two, and you have to
> redraw
> the map widgets much less often), but unless you do it I don't see how
> you can avoid drawing problems: namely, the flicker of the widgets as
> they are redrawn, and that partial canvas updates will overwrite the
> widgets.
>
Jason wait a moment ...
Primo : How should I do it when all main draw functions are outside gui
depended code ?
Secundo :
I don't know gtk API and only suspect about which "buffer" you speak
now.
I suspect that you want have :
1) main screen/display buffer - gtk use funct. gtk_flush() to flush
this buffer to framebuffer.
2) map buffer - terrain, cities , units are draw here.
3) city text/widgets buffer - city descriptions or sdl widgets should
be draw here.
update_map_canvas(..., FALSE) - will redraw 2)
show_city_descriptions() - will redraw 3)
flush_mapcanvas_full() - will draw 2) -> 1) and 3) -> 1) and call
gtk_flush() ( copy 1) to framebuffer )
but here is small problem : show_city_descriptions() is "common"
function.
I propose :
1) main screen/display buffer. 2) map buffer - terrain, cities , units
are draw here.
update_map_canvas(..., TRUE) - will redraw 2) and draw it to 1)
update_city_descriptions( FALSE ) - will draw city text /widgets to
1)
flush_screen() - call gtk_flush() ( copy 1) to framebuffer )
Rafal
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- [Freeciv-Dev] (PR#2858), Rafa³ Bursig via RT, 2003/01/19
- Message not available
- [Freeciv-Dev] Re: (PR#2858), Jason Short via RT, 2003/01/22
- Message not available
- [Freeciv-Dev] city text , sdl widgets and rock & roll ( was Re: (PR#2858) ), Rafa³ Bursig via RT, 2003/01/23
- Message not available
- [Freeciv-Dev] Re: city text , sdl widgets and rock & roll ( was Re: (PR#2858) ), Jason Short via RT, 2003/01/23
- Message not available
- [Freeciv-Dev] Re: city text , sdl widgets and rock & roll ( was Re: (PR#2858) ),
Rafa³ Bursig via RT <=
- Message not available
- [Freeciv-Dev] Re: city text , sdl widgets and rock & roll ( was Re: (PR#2858) ), Jason Short via RT, 2003/01/23
- Message not available
- [Freeciv-Dev] Re: city text , sdl widgets and rock & roll ( was Re: (PR#2858) ), Jason Short via RT, 2003/01/23
- Message not available
- [Freeciv-Dev] Re: city text , sdl widgets and rock & roll ( was Re: (PR#2858) ), Rafa³ Bursig via RT, 2003/01/24
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