[Freeciv-Dev] Re: (PR#2858)
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Jason Short via RT wrote:
Rafa³ Bursig via RT wrote:
Another alternative would be to remove show_city_desc from
redraw_map_widgets. Then the only addition is a single call to
redraw_map_widgets after the city descriptions are redrawn. Would this
work?
Err, I mean show_city_descriptions(), not show_city_desc(). This means
show_city_descriptions is still called by update_map_canvas_visible()
right *before* redraw_map_widgets.
I don't see how your solution will help with redrawing after an
update_map_canvas() or refresh_tile_mapcanvas() call.
But then, I'm sure with a sufficient amount of buffering you can handle
things even without any new interface functions. But it would be ugly
(as I mentioned before).
jason
- [Freeciv-Dev] (PR#2858), Rafał Bursig via RT, 2003/01/19
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- [Freeciv-Dev] Re: (PR#2858), Jason Short via RT, 2003/01/22
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- [Freeciv-Dev] city text , sdl widgets and rock & roll ( was Re: (PR#2858) ), Rafał Bursig via RT, 2003/01/23
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- [Freeciv-Dev] Re: city text , sdl widgets and rock & roll ( was Re: (PR#2858) ), Jason Short via RT, 2003/01/23
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- [Freeciv-Dev] Re: city text , sdl widgets and rock & roll ( was Re: (PR#2858) ), Rafał Bursig via RT, 2003/01/23
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- [Freeciv-Dev] Re: city text , sdl widgets and rock & roll ( was Re: (PR#2858) ), Jason Short via RT, 2003/01/23
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- [Freeciv-Dev] Re: city text , sdl widgets and rock & roll ( was Re: (PR#2858) ), Jason Short via RT, 2003/01/23
- Message not available
- [Freeciv-Dev] Re: city text , sdl widgets and rock & roll ( was Re: (PR#2858) ), Rafał Bursig via RT, 2003/01/24
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