Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2003:
[Freeciv-Dev] Re: Single-player Freeciv notices
Home

[Freeciv-Dev] Re: Single-player Freeciv notices

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>
Cc: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>, Freeciv Developers List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Single-player Freeciv notices
From: Stepan Roh <stepan@xxxxxxxx>
Date: Tue, 14 Jan 2003 12:35:24 +0100 (CET)


On Mon, 13 Jan 2003, Ross W. Wetmore wrote:

> At 04:13 PM 03/01/07 +0100, Raimar Falke wrote:
> >On Sat, Dec 28, 2002 at 02:12:36PM +0100, Stepan Roh wrote:
> >>
> >> On Sat, 28 Dec 2002, Stepan Roh wrote:
> >>
> >> > And hopefully last one (I don't want to spam this list):
> >>
> >> OK, I lied. Damn me. Really last one:
> >>
> >> - after dimplomat/spy investigates the city, it should be possible to
> >> reopen that city window in the same turn without spy entering the city
> >> again
> >
> >This would require that we save the state that the spy saw. If we
> >however save this we can also add a "show last spy report for city"
> >button. This would also work for reports collected 10 turns ago and
> >across savegames and so on. Looks like a nice task for attributes.
>
> Nonsense, it just means setting a per player bit that gets reset at the
> end-of-turn and is checked before opening the city display.

But what about savegames?

Have a nice day.

Stepan Roh



[Prev in Thread] Current Thread [Next in Thread]