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To: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Cc: Freeciv Developers List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Single-player Freeciv notices
From: Stepan Roh <stepan@xxxxxxxx>
Date: Tue, 7 Jan 2003 19:14:40 +0100 (CET)


On Tue, 7 Jan 2003, Raimar Falke wrote:

> > - the space for units in city window is wasted (there can be more units
> > visible)
>
> I don't understand.

The number of supported/present units visible in city window (gui-gtk) is
fixed. Maximize window and see.

> > - deleting units from worklist is very unintuitive (double-clicking) -
> > drag&drop or classic <-, -> buttons may be improvement
>
> It was done this way since also MOO2 did it this way (and maybe other
> games too).

Yes, but after first click it says "Remove" somewhere.

> > - it is very annoying that Coinage blocks city from automatic
> > deciding what to build next (it should be automatically changed to
> > some city improvement if AI decides it with possibility to turn it
> > off on per-city basis)
>
> CTP2's model: if you finished something and didn't put another item in
> the worklist the city produced _nothing_. You had to explicitly
> activate a Governor/Major. But this Governor didn't remove items from
> the worklist and if you had put Coinage on the worklist the city will
> produce Coinage till the end of days.
>
> If we add this AI-choose-something-better-than-Coinage how does a
> player tell the AI that he really want the money?

By explicitely locking current production.

Have a nice day.

Stepan Roh



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