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[Freeciv-Dev] Re: Single-player Freeciv notices
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[Freeciv-Dev] Re: Single-player Freeciv notices

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To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: Stepan Roh <stepan@xxxxxxxx>, Freeciv Developers List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Single-player Freeciv notices
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Tue, 7 Jan 2003 16:09:41 +0100

On Sat, Dec 28, 2002 at 01:08:37PM +0000, Per I. Mathisen wrote:
> On Sat, 28 Dec 2002, Stepan Roh wrote:
> > And hopefully last one (I don't want to spam this list):
> 
> Your suggestions are good - keep posting!
> 
> > - show estimated number of turns when planning Go to (I think I saw it in
> > Alpha Centauri where there were small numbers along the Go to line)
> 
> I'm afraid this isn't possible as long as Freeciv has random movement in
> cases when terrain move cost is higher than unit's remaining movement. You
> simply don't know how long a goto will take in many cases.

Sorry but this just plain FUD. You can always give the minimum and
maximum (best and worst case) number of turns to reach a given
position. Also note that these numbers doesn't different by a huge
amount. And the worst case is that what you want if you manage
different units for an attack.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Transported to a surreal landscape, a young girl kills the first woman
  she meets and then teams up with three complete strangers to kill again."
    -- TV listing for the Wizard of Oz in the Marin Independent Journal



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