[Freeciv-Dev] Re: monochromatic Freeciv (was: (PR#2455) dead functions i
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> > There is a b&w tileset - does anyone manage to actually play with it?
>
> I've used it on my color display :-). But not for very long, just
> enough to see if it would load. It claims to be out-of-date (as do the
> dwp, classic, and brunus (IIRC) tilesets), but most of these work for
> me.
>
> jason
Yes, this seems to have been a problem with my test setup.
Possibly related to the fact that some Freeciv variants need extra
graphics. (Teamciv needs a marker, at least one modpack needs tiles
for new unit types). But I haven't established what the exact problem was.
Also, new graphics get added in newer versions now and then.
I don't know what happens if you use a tileset that doesn't have
a particular graphic. For unit types the rulesets can list a fallback,
but what if there is no fallback? (E.g. for the marker sprite in Teamciv.)
--
Reinier
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