[Freeciv-Dev] Re: RFC: Layers Patch
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On Sun, 2002-12-15 at 07:13, Raahul Kumar wrote:
>
> --- Jason Short <jdorje@xxxxxxxxxxxxxxxxxxxxx> wrote:
> > A unit in "port" should be considered in the LAND layer, not in their
> > native layer. For instance a bomber in a city/airfield is on the
> > ground, and a ship in port.
> >
> > How this relates to portattacks I can't say.
>
> Interesting. Currently I have not changed the normal Freeciv way of what
> happens to units inside cities/fortresses/airbases.
Interesting. I see code to check for is_same_layer, and I'd assumed an
exception would be needed for city/airbase combat. But I am not
familiar with this code.
A question: what about units in transport? Does this mean a ship
attacking a caravel carrying a land unit will not killstack the land
unit? What would happen if it didn't?
What if a bomber attacks a carrier carrying fighters? Are the fighters
all considered "in the air" while the carrier is "in the sea"? This
seems unrealistic. But I can't really think of a better solution.
> The argument exists that non Anti Aircraft units should be easy meat for
> planes. So only the Aegis should even have a def value against planes.
This should be a ruleset issue: just up the attack strength of planes.
But perhaps AA should then be more than a factor of 2 improvement?
jason
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