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[Freeciv-Dev] Re: RFC: Layers Patch
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[Freeciv-Dev] Re: RFC: Layers Patch

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To: freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: RFC: Layers Patch
From: Jason Short <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: 15 Dec 2002 07:27:38 -0500

On Sun, 2002-12-15 at 07:13, Raahul Kumar wrote:
> 
> --- Jason Short <jdorje@xxxxxxxxxxxxxxxxxxxxx> wrote:
> > A unit in "port" should be considered in the LAND layer, not in their
> > native layer.  For instance a bomber in a city/airfield is on the
> > ground, and a ship in port.
> > 
> > How this relates to portattacks I can't say.
> 
> Interesting. Currently I have not changed the normal Freeciv way of what
> happens to units inside cities/fortresses/airbases. 

Interesting.  I see code to check for is_same_layer, and I'd assumed an
exception would be needed for city/airbase combat.  But I am not
familiar with this code.

A question: what about units in transport?  Does this mean a ship
attacking a caravel carrying a land unit will not killstack the land
unit?  What would happen if it didn't?

What if a bomber attacks a carrier carrying fighters?  Are the fighters
all considered "in the air" while the carrier is "in the sea"?  This
seems unrealistic.  But I can't really think of a better solution.

> The argument exists that non Anti Aircraft units should be easy meat for
> planes. So only the Aegis should even have a def value against planes. 

This should be a ruleset issue: just up the attack strength of planes. 
But perhaps AA should then be more than a factor of 2 improvement?

jason



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