[Freeciv-Dev] Re: different iso drawing algorithms
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Sun, Dec 15, 2002 at 07:04:04AM -0500, Jason Short wrote:
> On Sun, 2002-12-15 at 06:54, Raimar Falke wrote:
> > On Sat, Dec 14, 2002 at 06:06:27PM -0500, Jason Short wrote:
> > > On Sat, 2002-12-14 at 17:49, Raimar Falke wrote:
> > > > On Sat, Dec 14, 2002 at 05:14:46PM -0500, Jason Short wrote:
>
> > > > > - Below-animation gfx versus above-animation gfx. Since the city
> > > > > descriptions are normally drawn above units, it makes sense that they
> > > > > should be drawn above unit animations. Extending this idea, we can
> > > > > put
> > > > > all animation gfx (including nukes, combat, etc.) on the same layer,
> > > > > with graphics below and above.
> > > >
> > > > I don't see what this buys us.
> > >
> > > This gives better drawing quality!
> >
> > It is possible to draw the animation on the first backing store. It
> > may cause some extra refreshes but these are local (4 tiles for a
> > move), uncommon and you also don't get flicker with this. Advantage is
> > that you don't need a third layer which is most of the time empty and
> > increase the cost of the normal draws.
>
> Here I am not talking about flicker but about having the texts not
> disappear when single-tile updates and animations happen. I do not know
> of any other way to do this besides having a separate buffer.
So what is the problem? Current situation (drawn in this order):
1) tiles (from backing store)
2) city descriptions
3) animations
Proposed:
1) tiles and animation (from first backing store)
2) city descriptions (from second backing store)
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"It is not yet possible to change operating system by writing
to /proc/sys/kernel/ostype." sysctl(2) man page
- [Freeciv-Dev] Re: different iso drawing algorithms, (continued)
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/13
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/13
- Message not available
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/14
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/14
- [Freeciv-Dev] Re: different iso drawing algorithms, Vasco Alexandre Da Silva Costa, 2002/12/14
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/14
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/14
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/14
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/15
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/15
- [Freeciv-Dev] Re: different iso drawing algorithms,
Raimar Falke <=
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/15
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/15
- Message not available
- Message not available
- Message not available
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/16
|
|