[Freeciv-Dev] Re: different iso drawing algorithms
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On Sun, 2002-12-15 at 19:38, Rafa³ Bursig wrote:
> >
> > In terms of quality, I think it would be a big improvement, and I'm
> > all in favor of it.
>
> About quality this is look with solid backgrond ( no patrial
> transparency )
But what happens if you change the production at Inchon to SETI? You'll
be back to the same problem.
BTW: I think partial transparency is needed, otherwise too much of the
background is covered by the rectangles.
jason
- [Freeciv-Dev] Re: different iso drawing algorithms, (continued)
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/14
- [Freeciv-Dev] Re: different iso drawing algorithms, Vasco Alexandre Da Silva Costa, 2002/12/14
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/14
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/14
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/14
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/15
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/15
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/15
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/15
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/15
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- [Freeciv-Dev] Re: different iso drawing algorithms,
Jason Short <=
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