[Freeciv-Dev] Re: different iso drawing algorithms
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On Sun, 2002-12-15 at 06:54, Raimar Falke wrote:
> On Sat, Dec 14, 2002 at 06:06:27PM -0500, Jason Short wrote:
> > On Sat, 2002-12-14 at 17:49, Raimar Falke wrote:
> > > On Sat, Dec 14, 2002 at 05:14:46PM -0500, Jason Short wrote:
> > > > - Below-animation gfx versus above-animation gfx. Since the city
> > > > descriptions are normally drawn above units, it makes sense that they
> > > > should be drawn above unit animations. Extending this idea, we can put
> > > > all animation gfx (including nukes, combat, etc.) on the same layer,
> > > > with graphics below and above.
> > >
> > > I don't see what this buys us.
> >
> > This gives better drawing quality!
>
> It is possible to draw the animation on the first backing store. It
> may cause some extra refreshes but these are local (4 tiles for a
> move), uncommon and you also don't get flicker with this. Advantage is
> that you don't need a third layer which is most of the time empty and
> increase the cost of the normal draws.
Here I am not talking about flicker but about having the texts not
disappear when single-tile updates and animations happen. I do not know
of any other way to do this besides having a separate buffer.
jason
- [Freeciv-Dev] Re: different iso drawing algorithms, (continued)
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/13
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/13
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/13
- Message not available
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/14
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/14
- [Freeciv-Dev] Re: different iso drawing algorithms, Vasco Alexandre Da Silva Costa, 2002/12/14
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/14
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/14
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/14
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/15
- [Freeciv-Dev] Re: different iso drawing algorithms,
Jason Short <=
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/15
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/15
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/15
- Message not available
- Message not available
- Message not available
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/16
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