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[Freeciv-Dev] Re: different iso drawing algorithms
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[Freeciv-Dev] Re: different iso drawing algorithms

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To: freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: different iso drawing algorithms
From: Vasco Alexandre Da Silva Costa <vasc@xxxxxxxxxxxxxx>
Date: Sat, 14 Dec 2002 20:06:21 +0000 (WET)

On Sat, 14 Dec 2002, Raimar Falke wrote:

> IMHO we have to consider two scenarios here:
>  1) updates of certain tiles and/or the city descriptions at the end
>  of the turn. Your patch decouples the in a nice way. While the patch
>  is ok the idea we follow is different: I see the first backing store
>  tile-based with easy update rules and the second backing store is for
>  all the objects which aren't tile-based (city descriptions, goto
>  lines, ...). So there is IMHO no need for any other layer.
>
>  2) recenter (other by mouse click or via packets): I see two
>  solutions:
>    a) make the backing store bigger (as large as the map) -> a lot of
>    memory for large tilesets
>    b) prepare tiles or more general lists of sprites: see
>    http://lists.complete.org/freeciv-dev@xxxxxxxxxxx/2001/08/msg00194.html.gz
>    and
>    http://lists.complete.org/freeciv-dev@xxxxxxxxxxx/2001/10/msg01036.html.gz.

Tile caching... The idea has been around for more time than you think:

http://www.freeciv.org/~vas/ddbennet.html

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa




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