[Freeciv-Dev] Re: different iso drawing algorithms
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On Sat, 14 Dec 2002, Raimar Falke wrote:
> IMHO we have to consider two scenarios here:
> 1) updates of certain tiles and/or the city descriptions at the end
> of the turn. Your patch decouples the in a nice way. While the patch
> is ok the idea we follow is different: I see the first backing store
> tile-based with easy update rules and the second backing store is for
> all the objects which aren't tile-based (city descriptions, goto
> lines, ...). So there is IMHO no need for any other layer.
>
> 2) recenter (other by mouse click or via packets): I see two
> solutions:
> a) make the backing store bigger (as large as the map) -> a lot of
> memory for large tilesets
> b) prepare tiles or more general lists of sprites: see
> http://lists.complete.org/freeciv-dev@xxxxxxxxxxx/2001/08/msg00194.html.gz
> and
> http://lists.complete.org/freeciv-dev@xxxxxxxxxxx/2001/10/msg01036.html.gz.
Tile caching... The idea has been around for more time than you think:
http://www.freeciv.org/~vas/ddbennet.html
---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
- [Freeciv-Dev] Re: different iso drawing algorithms, (continued)
- [Freeciv-Dev] Re: different iso drawing algorithms, Rafa³ Bursig, 2002/12/13
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/13
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/13
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/13
- Message not available
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/14
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/14
- [Freeciv-Dev] Re: different iso drawing algorithms,
Vasco Alexandre Da Silva Costa <=
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/14
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/14
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/14
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/15
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/15
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/15
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/15
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/15
- Message not available
- Message not available
- Message not available
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/16
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