[Freeciv-Dev] Re: different iso drawing algorithms
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On Fri, Dec 13, 2002 at 05:47:42PM +0100, Raimar Falke wrote:
> call factor: 3.88
> pixel factor: 3.99
> time factor: 141.66 = (85/0.6)
New version attached which differentiate between pixmaps (off-screen)
and window (screen). Output is like this for my system:
non-iso:
2: mapview: 510 x 369 = 188k pixel
2: pixmap: 265 calls with 238k pixels total; time=0,598000ms; 397,993311 k
pixel/ms
2: window: 1 calls with 198k pixels total; time=0,087000ms; 2275,862069 k
pixel/ms
2: pixmap: 265 calls with 238k pixels total; time=0,605000ms; 393,388430 k
pixel/ms
2: window: 1 calls with 198k pixels total; time=0,094000ms; 2106,382979 k
pixel/ms
2: pixmap: 265 calls with 238k pixels total; time=0,597000ms; 398,659966 k
pixel/ms
2: window: 1 calls with 198k pixels total; time=0,094000ms; 2106,382979 k
pixel/ms
2: pixmap: 265 calls with 238k pixels total; time=0,675000ms; 352,592593 k
pixel/ms
2: window: 1 calls with 198k pixels total; time=0,087000ms; 2275,862069 k
pixel/ms
2: pixmap: 265 calls with 238k pixels total; time=0,596000ms; 399,328859 k
pixel/ms
2: window: 1 calls with 198k pixels total; time=0,087000ms; 2275,862069 k
pixel/ms
iso:
2: mapview: 510 x 405 = 206k pixel
2: pixmap: 1168 calls with 926k pixels total; time=3,248000ms; 285,098522 k
pixel/ms
2: window: 1 calls with 924k pixels total; time=0,076000ms; 12157,894737 k
pixel/ms
2: pixmap: 1168 calls with 926k pixels total; time=2,323000ms; 398,622471 k
pixel/ms
2: window: 1 calls with 924k pixels total; time=0,076000ms; 12157,894737 k
pixel/ms
2: pixmap: 1168 calls with 926k pixels total; time=2,315000ms; 400,000000 k
pixel/ms
2: window: 1 calls with 924k pixels total; time=0,077000ms; 12000,000000 k
pixel/ms
2: pixmap: 1168 calls with 926k pixels total; time=2,332000ms; 397,084048 k
pixel/ms
2: window: 1 calls with 924k pixels total; time=0,076000ms; 12157,894737 k
pixel/ms
2: pixmap: 1168 calls with 926k pixels total; time=2,379000ms; 389,239176 k
pixel/ms
2: window: 1 calls with 924k pixels total; time=0,076000ms; 12157,894737 k
pixel/ms
2: pixmap: 1168 calls with 926k pixels total; time=2,320000ms; 399,137931 k
pixel/ms
2: window: 1 calls with 924k pixels total; time=0,077000ms; 12000,000000 k
pixel/ms
Remarks:
- Why does the iso code draw enough pixels to fill the screen 4
times? Interestingly the absolute copy time is lower for the iso
case. So some kind of clipping is taking place.
- The problem is not the backing store to screen copy.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Many of my assistants were fans of Tolkien, who wrote 'Lord of the Rings'
and a number of other children's stories for adults. The first character
alphabet that was programmed for my plotter was Elvish rather than Latin."
-- from SAIs "life as a computer for a quarter of a century"
time_gdk2.diff.gz
Description: application/gunzip
- [Freeciv-Dev] Re: different iso drawing algorithms, (continued)
- [Freeciv-Dev] Re: different iso drawing algorithms, Rafa³ Bursig, 2002/12/12
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/12
- [Freeciv-Dev] Re: different iso drawing algorithms, Rafa³ Bursig, 2002/12/12
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/12
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/12
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/13
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/13
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/13
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/13
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/13
- [Freeciv-Dev] Re: different iso drawing algorithms,
Raimar Falke <=
- [Freeciv-Dev] Re: different iso drawing algorithms, Rafa³ Bursig, 2002/12/13
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/13
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/13
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/13
- Message not available
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/14
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/14
- [Freeciv-Dev] Re: different iso drawing algorithms, Vasco Alexandre Da Silva Costa, 2002/12/14
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/14
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/14
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/14
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