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[Freeciv-Dev] Re: different iso drawing algorithms
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[Freeciv-Dev] Re: different iso drawing algorithms

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To: Jason Short <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Cc: freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: different iso drawing algorithms
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Fri, 13 Dec 2002 12:31:47 +0100

On Fri, Dec 13, 2002 at 10:35:53AM +0100, Raimar Falke wrote:
>     Using a mask with gdk_draw_pixmap doesn't slow gdk_draw_pixmap down.

this and the statement "the iso code only doubles the number of calls
of some functions in the worst case but on most functions the number
of calls are the same as in the iso case" leaves me which the big
question: why is the iso-mode slower by factor 30?

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Using only the operating-system that came with your computer is just
  like only playing the demo-disc that came with your CD-player."



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