[Freeciv-Dev] Re: Agents and network (Was (for reasons unnown): Path fin
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On Tue, Nov 26, 2002 at 07:20:46PM +0000, Gregory Berkolaiko wrote:
> On Tue, 26 Nov 2002, Raimar Falke wrote:
>
> > On Tue, Nov 26, 2002 at 01:17:23PM +0000, Gregory Berkolaiko wrote:
> > > On Tue, 26 Nov 2002, Jason Dorje Short wrote:
> > >
> > > Possible solutions are:
> >
> > > 1. Make client fully rules-aware (duplicate rules engine in client)
> >
> > The client already knows how a city is recalculated. Note that this
> > doesn't help since only the server state is important. So at some
> > point the client has to "update" the server state.
>
> Which means you already moved a chunk of the server into the client and
> compatibility issues wil arise whenever somebody decides to change the
> rules (of, say, specialists / happiness relationship).
Yes. However I don't know a way to have a client-side AI which is
still fast (don't ask the server a lot of question like "uhh what if I
place a worker here. Do you think this is good? How much food would
this give me?").
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"I haven't lost my mind - it's backed up on tape somewhere."
- [Freeciv-Dev] Re: (PR#2370) Path finding, (continued)
- [Freeciv-Dev] Re: (PR#2370) Path finding, rwetmore@xxxxxxxxxxxx via RT, 2002/11/25
- [Freeciv-Dev] Re: (PR#2370) Path finding, Jason Dorje Short, 2002/11/25
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 2002/11/26
- [Freeciv-Dev] Re: (PR#2370) Path finding, Jason Dorje Short, 2002/11/26
- [Freeciv-Dev] Agents and network (Was (for reasons unnown): Path findig), Gregory Berkolaiko, 2002/11/26
- [Freeciv-Dev] Re: Agents and network (Was (for reasons unnown): Path findig), Raimar Falke, 2002/11/26
- [Freeciv-Dev] Re: Agents and network (Was (for reasons unnown): Path findig), Gregory Berkolaiko, 2002/11/26
- [Freeciv-Dev] Re: Agents and network (Was (for reasons unnown): Path findig),
Raimar Falke <=
- [Freeciv-Dev] Re: Agents and network, Christian Knoke, 2002/11/27
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke via RT, 2002/11/26
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko via RT, 2002/11/24
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko via RT, 2002/11/24
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko via RT, 2002/11/24
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko via RT, 2002/11/25
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