[Freeciv-Dev] Re: Agents and network (Was (for reasons unnown): Path fin
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On Tue, 26 Nov 2002, Raimar Falke wrote:
> On Tue, Nov 26, 2002 at 01:17:23PM +0000, Gregory Berkolaiko wrote:
> > On Tue, 26 Nov 2002, Jason Dorje Short wrote:
> >
> > Possible solutions are:
>
> > 1. Make client fully rules-aware (duplicate rules engine in client)
>
> The client already knows how a city is recalculated. Note that this
> doesn't help since only the server state is important. So at some
> point the client has to "update" the server state.
Which means you already moved a chunk of the server into the client and
compatibility issues wil arise whenever somebody decides to change the
rules (of, say, specialists / happiness relationship).
> > 2. Move the agents to the server.
>
> Depends on what you mean by this. The obvious interpretation would be
> to move cma_core.c into server/ and also adapt the protocol. This is
> bad and I won't do it.
Depends what cma_core contains, but I guess this is what I mean. Why is
this bad?
> Another interpretation would be that the client can "somehow" send an
> agent to the server and this agent then is executed "near" the
> server. Another process of the same host for example. You can a lot of
> other problems with this however.
Mmh... Hardly realisable.
G.
- [Freeciv-Dev] Re: (PR#2370) Path finding, (continued)
- [Freeciv-Dev] Re: (PR#2370) Path finding, rwetmore@xxxxxxxxxxxx via RT, 2002/11/25
- [Freeciv-Dev] Re: (PR#2370) Path finding, Jason Dorje Short, 2002/11/25
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 2002/11/26
- [Freeciv-Dev] Re: (PR#2370) Path finding, Jason Dorje Short, 2002/11/26
- [Freeciv-Dev] Agents and network (Was (for reasons unnown): Path findig), Gregory Berkolaiko, 2002/11/26
- [Freeciv-Dev] Re: Agents and network (Was (for reasons unnown): Path findig), Raimar Falke, 2002/11/26
- [Freeciv-Dev] Re: Agents and network (Was (for reasons unnown): Path findig),
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: Agents and network (Was (for reasons unnown): Path findig), Raimar Falke, 2002/11/26
- [Freeciv-Dev] Re: Agents and network, Christian Knoke, 2002/11/27
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke via RT, 2002/11/26
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko via RT, 2002/11/24
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko via RT, 2002/11/24
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko via RT, 2002/11/24
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko via RT, 2002/11/25
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