[Freeciv-Dev] Re: (PR#2370) Path finding
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Raimar Falke wrote:
On Tue, Nov 26, 2002 at 12:59:49AM -0500, Jason Dorje Short wrote:
Another case: with the CMA+SMA, Raimar found that agents took 16 seconds
per turn as the game progressed. But when he broke this down, he found
that only an insignificant fraction came from actual calculations (very
similar to the PF ones, I suspect). What was causing the slowdown was
network latency and (mostly) unnecessary graphical updates.
After 100 turns:
2: update_map_canvas_visible: 43,916252s from 490 calls
2: unqueue: 36,182100s from 390 calls
2: update_map_canvas: 51,305540s from 7420 calls
CMA local CPU time is 3.3s:
2: CMA: overall=3,364782s queries=4007 0,839726ms / query
2: CMA: apply_result: ignored=92.2% (3696) applied= 7.8% (311) total=4007
Waiting for the server (network):
2: A:SMA: waited 4,085804s in total for network; requests=83; waited 83 times
2: A:CMA: waited 44,630560s in total for network; requests=644; waited 318 times
2: A:GA: waited 24,971887s in total for network; requests=742; waited 742 times
So the drawing costs us about the same time as waiting for the server
(2 * ~1min) while the actual CMA calculations only took 3.3s.
Note this is on a localhost connection: on a remote connection this will
be far slower.
The problem with network latency is that the agents must work
synchronously, in series. When a query is made all calculations must
stop until there is a reply. This fundamentally limits the
effectiveness of agents. I can imagine that getting rid of this
limitation will be hard (you don't always know when one agent is
stepping on another's toes), but it is probably the only way to get
usable results.
This will have the side effect of reducing the number of redraws
necessary, since the packets will come in batches and fewer unqueues
will be done. And in the meantime hopefully some improvements to
drawing efficiency will happen.
jason
- [Freeciv-Dev] Re: (PR#2370) Path finding, (continued)
[Freeciv-Dev] Re: (PR#2370) Path finding, Per I. Mathisen via RT, 2002/11/23
[Freeciv-Dev] Re: (PR#2370) Path finding, rwetmore@xxxxxxxxxxxx via RT, 2002/11/23
[Freeciv-Dev] Re: (PR#2370) Path finding, rwetmore@xxxxxxxxxxxx via RT, 2002/11/25
[Freeciv-Dev] Re: (PR#2370) Path finding, Jason Dorje Short, 2002/11/25
[Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 2002/11/26
[Freeciv-Dev] Re: (PR#2370) Path finding,
Jason Dorje Short <=
[Freeciv-Dev] Agents and network (Was (for reasons unnown): Path findig), Gregory Berkolaiko, 2002/11/26
[Freeciv-Dev] Re: Agents and network (Was (for reasons unnown): Path findig), Raimar Falke, 2002/11/26
[Freeciv-Dev] Re: Agents and network (Was (for reasons unnown): Path findig), Gregory Berkolaiko, 2002/11/26
[Freeciv-Dev] Re: Agents and network (Was (for reasons unnown): Path findig), Raimar Falke, 2002/11/26
[Freeciv-Dev] Re: Agents and network, Christian Knoke, 2002/11/27
[Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke via RT, 2002/11/26
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko via RT, 2002/11/24
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko via RT, 2002/11/24
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