[Freeciv-Dev] Agents and network (Was (for reasons unnown): Path findig)
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On Tue, 26 Nov 2002, Jason Dorje Short wrote:
> Raimar Falke wrote:
> >
> > After 100 turns:
> > 2: update_map_canvas_visible: 43,916252s from 490 calls
> > 2: unqueue: 36,182100s from 390 calls
> > 2: update_map_canvas: 51,305540s from 7420 calls
> >
> > CMA local CPU time is 3.3s:
> > 2: CMA: overall=3,364782s queries=4007 0,839726ms / query
> > 2: CMA: apply_result: ignored=92.2% (3696) applied= 7.8% (311) total=4007
> >
> > Waiting for the server (network):
> > 2: A:SMA: waited 4,085804s in total for network; requests=83; waited 83
> > times
> > 2: A:CMA: waited 44,630560s in total for network; requests=644; waited 318
> > times
> > 2: A:GA: waited 24,971887s in total for network; requests=742; waited 742
> > times
> >
> > So the drawing costs us about the same time as waiting for the server
> > (2 * ~1min) while the actual CMA calculations only took 3.3s.
>
> Note this is on a localhost connection: on a remote connection this will
> be far slower.
>
> The problem with network latency is that the agents must work
> synchronously, in series. When a query is made all calculations must
> stop until there is a reply. This fundamentally limits the
> effectiveness of agents. I can imagine that getting rid of this
> limitation will be hard (you don't always know when one agent is
> stepping on another's toes), but it is probably the only way to get
> usable results.
Possible solutions are:
1. Make client fully rules-aware (duplicate rules engine in client)
2. Move the agents to the server.
Option 1 is boring.
Option 2 will impose some limitations on the client and is certainly a
very brave thing to do. But it will be very interesting to code and will
also stop many compatibility problems.
G.
- [Freeciv-Dev] Re: (PR#2370) Path finding, (continued)
- [Freeciv-Dev] Re: (PR#2370) Path finding, rwetmore@xxxxxxxxxxxx via RT, 2002/11/25
- [Freeciv-Dev] Re: (PR#2370) Path finding, Jason Dorje Short, 2002/11/25
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke, 2002/11/26
- [Freeciv-Dev] Re: (PR#2370) Path finding, Jason Dorje Short, 2002/11/26
- [Freeciv-Dev] Agents and network (Was (for reasons unnown): Path findig),
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: Agents and network (Was (for reasons unnown): Path findig), Raimar Falke, 2002/11/26
- [Freeciv-Dev] Re: Agents and network (Was (for reasons unnown): Path findig), Gregory Berkolaiko, 2002/11/26
- [Freeciv-Dev] Re: Agents and network (Was (for reasons unnown): Path findig), Raimar Falke, 2002/11/26
- [Freeciv-Dev] Re: Agents and network, Christian Knoke, 2002/11/27
- [Freeciv-Dev] Re: (PR#2370) Path finding, Raimar Falke via RT, 2002/11/26
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko via RT, 2002/11/24
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko via RT, 2002/11/24
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko via RT, 2002/11/24
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