[Freeciv-Dev] Re: Agents and network (Was (for reasons unnown): Path fin
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On Tue, 26 Nov 2002, Raimar Falke wrote:
> On Tue, Nov 26, 2002 at 05:19:57PM +0000, Gregory Berkolaiko wrote:
> > On Tue, 26 Nov 2002, Per I. Mathisen wrote:
> >
> > > On Tue, 26 Nov 2002, Gregory Berkolaiko wrote:
> > > > Possible solutions are:
> > > > 1. Make client fully rules-aware (duplicate rules engine in client)
> > > > 2. Move theagents to the server.
> > > >
> > > > Option 1 is boring.
> > > >
> > > > Option 2 will impose some limitations on the client and is certainly a
> > > > very brave thing to do.But it will be very interesting to code and will
> > > > also stop many compatibility problems.
> > >
> > > Yes! Finally someone agrees with me.
> > >
> > > Agent backends should go into the server. CM preferences should be sent to
> > > the server and applied there - end of many CM problems. Path and path
> > > parameters should be sent to server and executed there.
> >
> > And we can actually go a bit further. At the connection time server tells
> > the client what agents are available and what are the parameter fields and
> > options for each agent. The client uses this information to create the
> > agent dialogue, collects the parameters, sends them to the server. Server
> > applies the parameters, the results are sent to the client using normal
> > update packets. So there are no actual agents in the client, but there is
> > universal client support -- no compatibility issues!
> >
> > It sounds a bit like SciFi, but I am sure it's implementable.
>
> But you both know what _client-side_ AI means?!
Assume I don't. Please enlighten me.
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