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[Freeciv-Dev] Re: (PR#2415) autoattack patch
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[Freeciv-Dev] Re: (PR#2415) autoattack patch

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To: per@xxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2415) autoattack patch
From: "Gregory Berkolaiko via RT" <rt@xxxxxxxxxxxxxx>
Date: Tue, 26 Nov 2002 11:15:22 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Tue, 26 Nov 2002, Raimar Falke via RT wrote:

> On Tue, Nov 26, 2002 at 04:10:51AM -0800, Per I. Mathisen via RT wrote:
> > 
> > On Tue, 26 Nov 2002, Raimar Falke via RT wrote:
> > > > Changes:
> > > > - autoattack now controlled by old autoattack menu & key, and is a
> > > > separate activity like sentry and fortify
> > ...
> > > The previous patch was server-side always auto attack for all
> > > units. And how we have client interaction? Please don't be so terse.
> > 
> > You must set a unit to ACTIVITY_AUTO_ATTACK in the client for the
> > server-side autoattack to work. You can do this with the "A" key or the
> > "Autoattack" menu item, and the unit gets an "A" logo.
> 
> This doesn't answer the questions I have. You last patch was server
> only. Right? Why is this patch now with client interaction? The last
> patch (while it changes the rules in a heavy way) was clean, fair and
> simple. So why did you do the change?

But he did answer your question!  Now you have to actively put your units
into autoattack mode which is why there are changes in the client.

G.





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