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[Freeciv-Dev] Re: (PR#2415) autoattack patch
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[Freeciv-Dev] Re: (PR#2415) autoattack patch

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To: per@xxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2415) autoattack patch
From: "Raimar Falke via RT" <rt@xxxxxxxxxxxxxx>
Date: Tue, 26 Nov 2002 11:03:28 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Tue, Nov 26, 2002 at 04:10:51AM -0800, Per I. Mathisen via RT wrote:
> 
> On Tue, 26 Nov 2002, Raimar Falke via RT wrote:
> > > Changes:
> > > - autoattack now controlled by old autoattack menu & key, and is a
> > > separate activity like sentry and fortify
> ...
> > The previous patch was server-side always auto attack for all
> > units. And how we have client interaction? Please don't be so terse.
> 
> You must set a unit to ACTIVITY_AUTO_ATTACK in the client for the
> server-side autoattack to work. You can do this with the "A" key or the
> "Autoattack" menu item, and the unit gets an "A" logo.

This doesn't answer the questions I have. You last patch was server
only. Right? Why is this patch now with client interaction? The last
patch (while it changes the rules in a heavy way) was clean, fair and
simple. So why did you do the change?

        Raimar

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