[Freeciv-Dev] Re: (PR#2415) autoattack patch
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On Tue, 26 Nov 2002, Raimar Falke via RT wrote:
> > Changes:
> > - autoattack now controlled by old autoattack menu & key, and is a
> > separate activity like sentry and fortify
...
> The previous patch was server-side always auto attack for all
> units. And how we have client interaction? Please don't be so terse.
You must set a unit to ACTIVITY_AUTO_ATTACK in the client for the
server-side autoattack to work. You can do this with the "A" key or the
"Autoattack" menu item, and the unit gets an "A" logo.
> > TODO:
> > - add autoattack to unit popup-dialog in city dialog
> > - allow AI to use autoattack even if game.autoattack == FALSE
> > - testing!!
Also:
- We shouldn't go back to idle after having attacked once. Revert to
previous activity once we've attacked (which for human players is
ACTIVITY_AUTO_ATTACK).
- Per
- [Freeciv-Dev] Re: (PR#2415) autoattack patch,
Per I. Mathisen via RT <=
[Freeciv-Dev] Re: (PR#2415) autoattack patch, Per I. Mathisen via RT, 2002/11/26
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