[Freeciv-Dev] Re: (PR#2415) autoattack patch
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On Tue, Nov 26, 2002 at 11:15:22AM -0800, Gregory Berkolaiko via RT wrote:
>
> On Tue, 26 Nov 2002, Raimar Falke via RT wrote:
>
> > On Tue, Nov 26, 2002 at 04:10:51AM -0800, Per I. Mathisen via RT wrote:
> > >
> > > On Tue, 26 Nov 2002, Raimar Falke via RT wrote:
> > > > > Changes:
> > > > > - autoattack now controlled by old autoattack menu & key, and is a
> > > > > separate activity like sentry and fortify
> > > ...
> > > > The previous patch was server-side always auto attack for all
> > > > units. And how we have client interaction? Please don't be so terse.
> > >
> > > You must set a unit to ACTIVITY_AUTO_ATTACK in the client for the
> > > server-side autoattack to work. You can do this with the "A" key or the
> > > "Autoattack" menu item, and the unit gets an "A" logo.
> >
> > This doesn't answer the questions I have. You last patch was server
> > only. Right? Why is this patch now with client interaction? The last
> > patch (while it changes the rules in a heavy way) was clean, fair and
> > simple. So why did you do the change?
>
> But he did answer your question! Now you have to actively put your units
> into autoattack mode which is why there are changes in the client.
Still unanswered:
So why do I have put my units now into autoattack mode?
Raimar
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[Freeciv-Dev] Re: (PR#2415) autoattack patch, Per I. Mathisen via RT, 2002/11/26
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