[Freeciv-Dev] Re: Network bandwidth, and other things.
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On Wed, Nov 06, 2002 at 09:51:38PM +0100, Christian Knoke wrote:
> > The conclusion is: TCP performance is really awful over a high-latency
> > connection. It is also really awful when any significant portion (even
> > just 1%) of packets get dropped. And by resending packets, it is likely
> > to congest the network even more causing the drop rate to increase.
>
> Just thinking what happens if we change to UDP ... :)
We have to re-implement 90% of TCP to get what it gives us for free?
No Thanks. Just Say No.
- [Freeciv-Dev] Re: Network bandwidth, and other things., (continued)
- [Freeciv-Dev] Re: Network bandwidth, and other things., Raimar Falke, 2002/11/05
- [Freeciv-Dev] Re: Network bandwidth, and other things., Jason Dorje Short, 2002/11/05
- [Freeciv-Dev] Re: Network bandwidth, and other things., Thomas Strub, 2002/11/06
- [Freeciv-Dev] Re: Network bandwidth, and other things., Christian Knoke, 2002/11/06
- [Freeciv-Dev] Re: Network bandwidth, and other things., Jason Dorje Short, 2002/11/06
- [Freeciv-Dev] Re: Network bandwidth, and other things., Christian Knoke, 2002/11/06
- [Freeciv-Dev] Re: Network bandwidth, and other things., Jason Dorje Short, 2002/11/06
- [Freeciv-Dev] Re: Network bandwidth, and other things., Christian Knoke, 2002/11/06
- [Freeciv-Dev] Re: Network bandwidth, and other things.,
Anthony J. Stuckey <=
- [Freeciv-Dev] Re: Network bandwidth, and other things., Christian Knoke, 2002/11/09
- [Freeciv-Dev] Re: Network bandwidth, and other things., Todd Goodman, 2002/11/10
- [Freeciv-Dev] Re: Network bandwidth, and other things., Christian Knoke, 2002/11/10
- [Freeciv-Dev] Re: Network bandwidth, and other things., Todd Goodman, 2002/11/10
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