[Freeciv-Dev] Re: Network bandwidth, and other things.
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On Fri, Nov 08, 2002 at 06:16:06PM -0600, Anthony J. Stuckey wrote:
> On Wed, Nov 06, 2002 at 09:51:38PM +0100, Christian Knoke wrote:
> > > The conclusion is: TCP performance is really awful over a high-latency
> > > connection. It is also really awful when any significant portion (even
> > > just 1%) of packets get dropped. And by resending packets, it is likely
> > > to congest the network even more causing the drop rate to increase.
> >
> > Just thinking what happens if we change to UDP ... :)
>
> We have to re-implement 90% of TCP to get what it gives us for free?
> No Thanks. Just Say No.
Yees. T'wasn't quite seriuos. Just being frustrated about bad connections a
bit.
BTW: Heard of this new multi-streamed protocol?
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: Network bandwidth, and other things., (continued)
- [Freeciv-Dev] Re: Network bandwidth, and other things., Jason Dorje Short, 2002/11/05
- [Freeciv-Dev] Re: Network bandwidth, and other things., Thomas Strub, 2002/11/06
- [Freeciv-Dev] Re: Network bandwidth, and other things., Christian Knoke, 2002/11/06
- [Freeciv-Dev] Re: Network bandwidth, and other things., Jason Dorje Short, 2002/11/06
- [Freeciv-Dev] Re: Network bandwidth, and other things., Christian Knoke, 2002/11/06
- [Freeciv-Dev] Re: Network bandwidth, and other things., Jason Dorje Short, 2002/11/06
- [Freeciv-Dev] Re: Network bandwidth, and other things., Christian Knoke, 2002/11/06
- [Freeciv-Dev] Re: Network bandwidth, and other things., Anthony J. Stuckey, 2002/11/08
- [Freeciv-Dev] Re: Network bandwidth, and other things.,
Christian Knoke <=
- [Freeciv-Dev] Re: Network bandwidth, and other things., Todd Goodman, 2002/11/10
- [Freeciv-Dev] Re: Network bandwidth, and other things., Christian Knoke, 2002/11/10
- [Freeciv-Dev] Re: Network bandwidth, and other things., Todd Goodman, 2002/11/10
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