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[Freeciv-Dev] Re: Network bandwidth, and other things.
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[Freeciv-Dev] Re: Network bandwidth, and other things.

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Network bandwidth, and other things.
From: Vasco Alexandre Da Silva Costa <vasc@xxxxxxxxxxxxxx>
Date: Tue, 5 Nov 2002 15:37:33 +0000 (WET)

On Tue, 5 Nov 2002, Raimar Falke wrote:
> On Tue, Nov 05, 2002 at 05:38:38AM -0500, Jason Dorje Short wrote:

> less real than user. This normally indicates an SMP system. This isn't
> one. Ok we can say that the setup and tear-down costs are <10ms.
>
> Juan may instrument his code to provide better numbers. But IMHO the
> raw numbers are good enough. More problematic is that because we don't
> have a stream of packets anymore but a meta-packet which consits of
> packets the client can't start its expensive graphical updates early
> (after the first packet arrived).

I would still like to see real numbers with actual data on the final
source code which show the performance (bytes transfered, throughput,
minimum/average/maximum packet latency) of the current client, with
the delta patch and with zlib before commiting the code.

I still think zlib compression is probably a waste of time on most cases.
Fact is if you are on a slow connection like I am you are more than likely
using PPP with compress or deflate compression built-in.

Of course if you know beforehand you are going to send the whole map for
e.g. it may be profitable to compress it before sending it.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa



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