Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2002:
[Freeciv-Dev] Re: [FreeCiv-Cvs] per: Adding generalised calendar. Calend

[Freeciv-Dev] Re: [FreeCiv-Cvs] per: Adding generalised calendar. Calend

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: coppensbart@xxxxx
Cc: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>, Freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [FreeCiv-Cvs] per: Adding generalised calendar. Calendars can now ... (PR#1964)
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Sat, 24 Aug 2002 19:01:57 +0200

On Sat, Aug 24, 2002 at 06:55:28PM +0200, Bart Coppens wrote:
> On Saturday 24 August 2002 18:31, Raimar Falke wrote:
> > Implementing a solution which solves all the possible models mentioned
> > above and only requires ruleset changes and no code change is IMHO a
> > big nightmare.
> True, but using a system without rulesets would be a nightmare, too. Most 
> important, it isn't userfriendly for users who just downloaded a scenario 
> using one of those changes. They'd have to download the sourcecode, patch it 
> and compile it, or they would have to download another precompiled binary.
> This isn't a problem for people who are skilled in the art of compiling 
> (Linux), but you wouldn't even have to try to explain all this to the avarage 
> windowsuser who just wants to play a scenario.
> Also, it probably will hold back future scenariowriters who can't write C.

The idea is that the modpack authors describe the calendar in detail
and than this calendar is put into the tree. So it will be in the next
release or people can use the CVS.


 email: rf13@xxxxxxxxxxxxxxxxx
 Make a software that is foolproof, and only fools will want to use it.

[Prev in Thread] Current Thread [Next in Thread]