Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2002:
[Freeciv-Dev] Re: New ruleset (Synched) (PR#1804)
Home

[Freeciv-Dev] Re: New ruleset (Synched) (PR#1804)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: New ruleset (Synched) (PR#1804)
From: Reinier Post <rp@xxxxxxxxxx>
Date: Thu, 15 Aug 2002 13:01:18 +0200

On Wed, Aug 14, 2002 at 10:34:10PM +0200, Raimar Falke wrote:

> > > > > I have added the "history" ruleset. I would like to apply your patch
> > > > > on this. Can you mail me a summary of the changes you have made?
> > > > > 
> > > > >       Raimar
> > > > 
> > > > I don't think this should go into CVS yet.
> > > 
> > > Why not? I have no problem to add this patch and another one in a
> > > week. IMHO this is required to get something starting.
> > 
> > Freeciv CVS used to be the place where stable developments would go
> > after everybody agreed on them.  And many developments that qualify
> > don't even make it in.  Bobby Bryant's modpack, for example, which
> > has existed for years, never made it in.  The "history" tech tree
> > doesn't even exist yet!
> 
> But there was enough discussion that showed interest. It is also more
> "natural" to have a educational more single-player ruleset and a
> balanced more multi-player ruleset than an Ancient modpack.

Definitely, I think it would be very good to have the history ruleset.
But I also think it should only have gone into CVS once it is finished
and well-tested, just like everything else that goes in is supposed to be.

-- 
Reinier


[Prev in Thread] Current Thread [Next in Thread]