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[Freeciv-Dev] Re: FreecivAC: generalised calendars (PR#1871)
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[Freeciv-Dev] Re: FreecivAC: generalised calendars (PR#1871)

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: FreecivAC: generalised calendars (PR#1871)
From: Reinier Post <rp@xxxxxxxxxx>
Date: Mon, 5 Aug 2002 09:32:40 +0200

On Fri, Aug 02, 2002 at 02:11:31PM +0100, Ben Webb wrote:
> On Thu, Aug 01, 2002 at 10:31:07PM +0200, Raimar Falke wrote:
> > IMHO we should try to achieve a state where turn is the primary time
> > measurement. For this we need a way to convert turn to year.
> 
> > However if we want to keep the current conversion (game_next_year) we
> > have to keep state (the spaceshipparts number).
> 
>       It sounds like a lot of work to me. You'd have to store the turn
> number at which each spaceship tech was discovered, so that you know
> when to change the number of years per turn.

Ugh, clearly one of the hidden mechanics changes Per mentioned.
I didn't know about it.

  http://www.freeciv.org/lxr/ident?i=game_next_year

-- 
Reinier


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