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[Freeciv-Dev] Re: Barbarians in huts if Barbarians disabled (PR#1869)
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[Freeciv-Dev] Re: Barbarians in huts if Barbarians disabled (PR#1869)

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To: "C. McCohy" <mccohy@xxxxxxxxxxxx>
Cc: "Anthony J. Stuckey" <astuckey@xxxxxxxx>, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Barbarians in huts if Barbarians disabled (PR#1869)
From: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 1 Aug 2002 15:09:56 -0500

On Thu, Aug 01, 2002 at 10:06:20PM +0200, C. McCohy wrote:
> > > Maybe this is not bug, but a feature ;-)) but if I run a game with the
> > > "barbarians" variable set to "0", barbarians appear in huts (and kill my
> > > units ;-)).
> > >
> > > I think if I disable Barbarians they should _NEVER_ appear in the game,
> > > the same idea is about the "onsetbarb" variable - Barbarians should not
> > > appear in the game before the year specified neighter on sea nor anywhere
> > > else (huts inclusive).
> >
> >     There's certainly room for debate.
> >     By removing barbarians from huts, all hut results become neutral or
> > beneficial.
> 
> Hnnn ... yes, that's how it is ;-)
> 
> Right now you have about 8 percent chance that you unit will be killed or
> a horde of Barbarians will appear. Who wants to have such risk in the
> game, he can set the barbarians variable to non-zero value, who wants
> not, he should be able to disable it ... hnnmmnn ..

I agree. Could you provide a patch that adds this as another option (one
that doesn't wipe out the option of having barbarians only in huts)?

Tony, do you want to take this one?

-mike


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