[Freeciv-Dev] Re: Barbarians in huts if Barbarians disabled (PR#1869)
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On Thu, Aug 01, 2002 at 01:32:13AM -0700, C. McCohy wrote:
> Maybe this is not bug, but a feature ;-)) but if I run a game with the
> "barbarians" variable set to "0", barbarians appear in huts (and kill my
> units ;-)).
>
> I think if I disable Barbarians they should _NEVER_ appear in the game,
> the same idea is about the "onsetbarb" variable - Barbarians should not
> appear in the game before the year specified neighter on sea nor anywhere
> else (huts inclusive).
>
> If you think this is generally good idea, the patch, which makes
> Barbarians become mercenaries if discovered in huts, follows:
I asked the same question some time ago and the answer was IIRC: there
must be a little risk.
Raimar
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- [Freeciv-Dev] Re: Barbarians in huts if Barbarians disabled (PR#1869),
Raimar Falke <=
- Message not available
[Freeciv-Dev] Re: Barbarians in huts if Barbarians disabled (PR#1869), Brandon Craig Rhodes, 2002/08/01
[Freeciv-Dev] Re: Barbarians in huts if Barbarians disabled (PR#1869), jdorje, 2002/08/02
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