Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2002:
[Freeciv-Dev] Re: Barbarians in huts if Barbarians disabled (PR#1869)
Home

[Freeciv-Dev] Re: Barbarians in huts if Barbarians disabled (PR#1869)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: "C. McCohy" <mccohy@xxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Barbarians in huts if Barbarians disabled (PR#1869)
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Thu, 1 Aug 2002 19:37:38 +0200

On Thu, Aug 01, 2002 at 01:32:13AM -0700, C. McCohy wrote:
> Maybe this is not bug, but a feature ;-)) but if I run a game with the
> "barbarians" variable set to "0", barbarians appear in huts (and kill my
> units ;-)).
> 
> I think if I disable Barbarians they should _NEVER_ appear in the game,
> the same idea is about the "onsetbarb" variable - Barbarians should not
> appear in the game before the year specified neighter on sea nor anywhere
> else (huts inclusive).
> 
> If you think this is generally good idea, the patch, which makes
> Barbarians become mercenaries if discovered in huts, follows:

I asked the same question some time ago and the answer was IIRC: there
must be a little risk.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  One nuclear bomb can ruin your whole day.


[Prev in Thread] Current Thread [Next in Thread]