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[Freeciv-Dev] Re: Barbarians in huts if Barbarians disabled (PR#1869)
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[Freeciv-Dev] Re: Barbarians in huts if Barbarians disabled (PR#1869)

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To: "C. McCohy" <mccohy@xxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Barbarians in huts if Barbarians disabled (PR#1869)
From: "Anthony J. Stuckey" <astuckey@xxxxxxxx>
Date: Thu, 1 Aug 2002 14:54:09 -0500

On Thu, Aug 01, 2002 at 01:32:13AM -0700, C. McCohy wrote:
> Maybe this is not bug, but a feature ;-)) but if I run a game with the
> "barbarians" variable set to "0", barbarians appear in huts (and kill my
> units ;-)).
> 
> I think if I disable Barbarians they should _NEVER_ appear in the game,
> the same idea is about the "onsetbarb" variable - Barbarians should not
> appear in the game before the year specified neighter on sea nor anywhere
> else (huts inclusive).

        There's certainly room for debate.
        By removing barbarians from huts, all hut results become neutral or
beneficial.


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