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[Freeciv-Dev] Re: aircraft rebasing
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: aircraft rebasing
From: Reinier Post <rp@xxxxxxxxxx>
Date: Thu, 1 Aug 2002 21:58:08 +0200

On Thu, Aug 01, 2002 at 12:49:21PM +0000, Per I. Mathisen wrote:
 
> In any case, when you operate an aircraft in freeciv, you need to always
> count how far you can go without running out of fuel, and if you want to
> have any control of where the airplane returns, you must also fly it home.
> Combined with a lot of movement points, this means aircraft take a lot of
> time and effort to control. Problem is, freeciv in multiplayer is a race
> against time and you need to be able to control a lot of units quickly.

Thos also holds for triremes, so the fix must be more general.
It is especially annoying after a goto that leaves such units with less
than complete movement.  This was discussed recently on the list.
>
> I want to replace the current automatic aircraft rebase attempt at end of
> turn with an automatic teleport to the last airfield or city the unit has
> visited, ignoring fuel. This is much easier and faster to play with for
> human players and also easier to code AIs to use.

I'd like to have something like this as a client-side option.

-- 
Reinier 


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