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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: aircraft rebasing
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Thu, 1 Aug 2002 15:19:03 +0200

On Thu, Aug 01, 2002 at 12:49:21PM +0000, Per I. Mathisen wrote:
> Currently, if you leave an aircraft hanging in the air when turn ends, the
> server attempts to path find a way for it to return to closest friendly
> city. Otherwise, the plane will crash.
> 
> In any case, when you operate an aircraft in freeciv, you need to always
> count how far you can go without running out of fuel, and if you want to
> have any control of where the airplane returns, you must also fly it home.
> Combined with a lot of movement points, this means aircraft take a lot of
> time and effort to control. Problem is, freeciv in multiplayer is a race
> against time and you need to be able to control a lot of units quickly.
> 
> I want to replace the current automatic aircraft rebase attempt at end of
> turn with an automatic teleport to the last airfield or city the unit has
> visited, ignoring fuel. This is much easier and faster to play with for
> human players and also easier to code AIs to use.
> 
> This would effectively double the aircraft range given in the ruleset,
> since they can always get home, but that can always be corrected by
> reducing the ruleset numbers.
> 
> I don't really want this to be an option set through rulesets, since
> supporting different aircraft rebase modes will be a nightmare for AIs.
> 
> Thoughts?

I don't like the idea of teleporting military units. Also, I want
control over my units, e.g.: bombing a city, go in, build airport,
next turn move the bombers in. 12 MP is a good thing, too. This makes
them powerful.

> Yours
> Per

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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