[Freeciv-Dev] Re: Bombers/Fighters no longer obsolete (PR#1628)
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--- Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx> wrote:
> First of all, I think that adding defence and attack per shield ratios
> together is misleading. You use bomber to attack and only to attack, do
> you really care about its precise defence value?
>
> Also, why do you think that the attack per shield ratio has to increase?
> Modern warfare certainly isn't becoming cheaper...
Firepower per unit certainly has. A single aircraft carrier of today could sink
any fleet of any time period before 1940. The revolution is incredible. Compare
the firepower of one bomber armed with a nuke to any no of conventional armed
bombers to see what I mean.
One bomber armed with chemical/biological/nuke/Fuel Air Explosive would wipe
out any ancient army. That is a huge firepower increase.
> Now, specific units:
>
> I think the planes are quite powerful against land units as they
> are. A Bomber has very good chances of killing a mech inf in a
> SAM-defended city, not terribly realistic IMO. But stealth bomber is too
> poor when compared to just bomber. Increaing firepower 2->3 is the same
> as increasing attack 14->21, too much. I think we should make them
> cheaper instead. 160->140 they'd become same value for money as bombers
> (wrt attack) plus a bonus of better defence and longer range.
I'm against making stealth cheaper. As you go up the tech tree, cost always
increases. To compensate, the unit becomes a very hard hitting attacker.
And after all, the stealth bomber is a very very expensive unit.
> However planes against sea units are no good. I think a "ShipBuster" flag
> for all bombers increasing attack two-fold is going to be just fine. And
> AEGIS will still be inpenetrable for air units, which is good.
Can't do Shipbuster yet Greg. I took the last flag. You will have to wait for
bitvectors2 from Per before I can write it.
> Subs are too slow, otherwise 2 subs can easily take out Battleship which
> is rather fair, taking into account their costs. So speed 3->4 should do
> fine.
Yes!
> Their natural enemy is Destroyer which is really pathetic value for money.
> Firpower 1->2 should make it better, although still poorer fighter than
> any other war ship. That will be compensated by the speed though.
Sounds good. After all subs have crap defence.
> This is the closest to Scissors, Paper, Rock I can think of right now.
>
> G.
>
> On Fri, 28 Jun 2002, Raahul Kumar wrote:
>
> > > Destroyer: 200 + 200 = 400
> > > Cruiser: 450 + 450 = 900
> > > AEGIS Cruiser: 480 + 480 = 960
> > > Battleship: 600 + 600 = 1200
> > > Submarine: 1000 + 200 = 1200
> > >
> > > Battleship and Submarine are equal priced. It may be possible to
> > > change the attack of Submarines from 10 to 14 and the cost from 60 to
> > > 80.
> >
> > They shouldn't be equal. I want submarines to have an advantage destroying
> > battleships. This addresses the subs never get built problem. And to stop
> > subs from destroying every other naval unit, there should be one naval unit
> > that can beat subs easily.
> >
> > Basically, an ratio of 1400 would be better. Subs can only attack naval
> units. So make them very powerful against all naval units except their one
> archenemy, the destroyer.
>
>
Aloha,
RK.
A hypothetical paradox: What would happen in a battle between an Enterprise
security team, who always get killed soon after appearing, and a squad of
Imperial Stormtroopers, who can't hit the broad side of a planet? -Tom Galloway
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- [Freeciv-Dev] Re: Bombers/Fighters no longer obsolete (PR#1628), (continued)
- [Freeciv-Dev] Re: Bombers/Fighters no longer obsolete (PR#1628), Per I Mathisen, 2002/06/28
- [Freeciv-Dev] Re: Bombers/Fighters no longer obsolete (PR#1628), Raahul Kumar, 2002/06/29
- [Freeciv-Dev] Re: Bombers/Fighters no longer obsolete (PR#1628), Per I Mathisen, 2002/06/29
- [Freeciv-Dev] Re: Bombers/Fighters no longer obsolete (PR#1628), Raahul Kumar, 2002/06/29
- [Freeciv-Dev] Re: Bombers/Fighters no longer obsolete (PR#1628), Per I Mathisen, 2002/06/29
- [Freeciv-Dev] Re: Bombers/Fighters no longer obsolete (PR#1628), Gregory Berkolaiko, 2002/06/29
- [Freeciv-Dev] Re: Bombers/Fighters no longer obsolete (PR#1628), Raahul Kumar, 2002/06/30
- [Freeciv-Dev] Re: Bombers/Fighters no longer obsolete (PR#1628), Raimar Falke, 2002/06/29
- [Freeciv-Dev] Re: Bombers/Fighters no longer obsolete (PR#1628), Gregory Berkolaiko, 2002/06/28
- [Freeciv-Dev] Re: Bombers/Fighters no longer obsolete (PR#1628), Tony Stuckey, 2002/06/28
- [Freeciv-Dev] Re: Bombers/Fighters no longer obsolete (PR#1628),
Raahul Kumar <=
[Freeciv-Dev] Re: Bombers/Fighters no longer obsolete (PR#1628), Gregory Berkolaiko, 2002/06/28
[Freeciv-Dev] Re: Bombers/Fighters no longer obsolete (PR#1628), Jason Short, 2002/06/29
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