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[Freeciv-Dev] Re: Question (SDL UI)
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[Freeciv-Dev] Re: Question (SDL UI)

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To: Daniel Bennett <ddbennet@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Question (SDL UI)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 19 May 2002 13:56:47 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Sat, May 18, 2002 at 01:27:04PM -0400, Daniel Bennett wrote:
> > > On Sat, May 18, 2002 at 06:12:30PM +0200, Raimar Falke wrote:
> > > > On Sat, May 18, 2002 at 12:09:37PM -0400, Daniel Bennett wrote:
> > > >
> > > > > , or has it been written off as too much work?
> > > > 
> > > > It is probably a lot of work. AFAIK the pure SDL doesn't support
> > > > widgets so the workload is even higher for SDL than for a QT/KDE port
> > > > (for which people also ask frequently).
> > > > 
> > >   The lack of widgets is actually the reason I ask.. I'm not 
> > > interested in it because it's cross-platform, or efficient, or made by 
> > > space 
> > > aliens.  I just think it would make a good starting point for some 
> > > eye-candy inspired versions of the client.
> > 
> > Well you need eye-candy graphics. Do you have these?
> > 
>       Therein lies the catch-22.  *I* personally am interested in 
> working on those: trying some new interfaces, widgets, visual cues, etc.  
> However, without the platform my options are limited.
>       The end result may, or may not look better or worse.  It may
> be picked up and improved or die on the vine (like the previous work
> I did on FreeCiv). But I won't know until I do some research, and ask
> the list if there is any interest.
> 
>       So, here I am, asking if there's been an attempt and stating my 
> purpose to see if there's interest.

Well you know how much work it is and you also know that this depends
on the graphics you have. There is interrest if the end result is
appealing.

        Raimar

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