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[Freeciv-Dev] patch for NEWS
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To: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] patch for NEWS
From: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Date: Sat, 18 May 2002 01:41:17 +0200 (MEST)

I've read through changes.txt on the ftp site (which is ChangeLog since
1.12.0) and tried to construct a new entry for the NEWS file. It is based
on the changes.txt file, and I have picked only entries that I thought are
user visible changes and not bug fixes. There is likely to be important
omissions and errors, so please read this carefully.

Also, here is my suggestion for a short version:

ANNOUNCEMENT

NEW FEATURES
 - You can now automate workers and specialists in cities.
 - We have sound support.
 - A new tileset called "isotrident" has been made the default.
 - A new and much improved city dialog.
 - Windows and GTK 2.0 versions of the client.
 - Intelligent city name suggestions.

RULE CHANGES
 - Leftover research bulbs will carry over to next advance.
 - Trade routes are more effective.
 - Units attacking ships in port double their firepower.
 - Air units attacking helicopters .... DO WHAT??
 - You can build city walls even though you have Great Wall wonder.
 - Unit food cost under Communism has been reduced to 1.
 - If you lose your palace, you get a new for free in random city.

NEWS patch attached.

Yours,
Per

"As Israeli forces pursued militants, civilians
continued getting in the way and dying as a
result." -- New York Times, April 21

Attachment: NEWS.diff
Description: Text document


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