[Freeciv-Dev] patch for NEWS
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I've read through changes.txt on the ftp site (which is ChangeLog since
1.12.0) and tried to construct a new entry for the NEWS file. It is based
on the changes.txt file, and I have picked only entries that I thought are
user visible changes and not bug fixes. There is likely to be important
omissions and errors, so please read this carefully.
Also, here is my suggestion for a short version:
ANNOUNCEMENT
NEW FEATURES
- You can now automate workers and specialists in cities.
- We have sound support.
- A new tileset called "isotrident" has been made the default.
- A new and much improved city dialog.
- Windows and GTK 2.0 versions of the client.
- Intelligent city name suggestions.
RULE CHANGES
- Leftover research bulbs will carry over to next advance.
- Trade routes are more effective.
- Units attacking ships in port double their firepower.
- Air units attacking helicopters .... DO WHAT??
- You can build city walls even though you have Great Wall wonder.
- Unit food cost under Communism has been reduced to 1.
- If you lose your palace, you get a new for free in random city.
NEWS patch attached.
Yours,
Per
"As Israeli forces pursued militants, civilians
continued getting in the way and dying as a
result." -- New York Times, April 21
NEWS.diff
Description: Text document
- [Freeciv-Dev] patch for NEWS,
Per I. Mathisen <=
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