[Freeciv-Dev] Re: Getting rid of Isotrident
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Raimar Falke wrote:
On Fri, May 17, 2002 at 01:17:33PM -0400, Jason Short wrote:
Per I. Mathisen wrote:
Maybe Jason could be persuaded to resume work on his on-the-fly tileset
changing patch... :)
Actually, I would love to do so.
And/or add a tileset selection to the new game startup. Case
closed. Problem solved.
Well, that would solve this problem. But there are still the other
problems:
- Which tilesets to distribute with the main code?
- How to distribute other tilesets?
And once we have competing sound sets, we'll have the same problem there.
jason
- [Freeciv-Dev] Re: Getting rid of Isotrident, (continued)
- [Freeciv-Dev] Re: Getting rid of Isotrident, Mike Kaufman, 2002/05/17
- [Freeciv-Dev] Re: Getting rid of Isotrident, Raahul Kumar, 2002/05/17
- [Freeciv-Dev] Re: Getting rid of Isotrident, Thanasis Kinias, 2002/05/17
- [Freeciv-Dev] Re: Getting rid of Isotrident, Reinier Post, 2002/05/18
- [Freeciv-Dev] Re: Getting rid of Isotrident, Per I. Mathisen, 2002/05/17
- [Freeciv-Dev] Re: Getting rid of Isotrident, Raahul Kumar, 2002/05/17
- [Freeciv-Dev] Re: Getting rid of Isotrident, Jason Short, 2002/05/17
- [Freeciv-Dev] Re: Getting rid of Isotrident, Raimar Falke, 2002/05/17
- [Freeciv-Dev] Re: Getting rid of Isotrident,
Jason Short <=
- [Freeciv-Dev] Re: Getting rid of Isotrident, Raimar Falke, 2002/05/17
- [Freeciv-Dev] Re: Getting rid of Isotrident, Reinier Post, 2002/05/18
- [Freeciv-Dev] Re: Getting rid of Isotrident, Daniel Sjölie, 2002/05/17
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