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To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: notifies cleanup patch
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 27 Apr 2002 14:49:35 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Fri, Apr 26, 2002 at 12:04:08PM +0200, Raimar Falke wrote:
> On Thu, Apr 25, 2002 at 10:25:17PM +0200, Per I. Mathisen wrote:
> > This patch cleans up a few notifies and splits the diplomat events up into
> > multiple events, so that each can have its own sound and be handled
> > separatedly.
> > 
> > It needs testing. Please test with your favourite save game. Check if the
> > new, bigger, badder message dialog window suits your screen resolution.
> > 
> > It also needs careful review. There are some changes in the client code
> > where I am rather uncertain if I did the right thing.
> > 
> > Autogames are identical pre and post patch.
> 
> Version 3. Changes:
>  - added an event for shared vision
>  - added is_city_event
>  - since the new message option dialog doesn't fit on my 1024x768
>  display I have made it three columns (actually you can choose the
>  number of columns freely (at compile time)).
>  - added one unit lost event
>  - various formatting cleanups
> 
> TODO:
>  - three columns display for GTK2 (also the change I made to GTK2 for
>  the is_city_event is untested)
>  - [after the release] create some structure for the events and make
>  the message option dialog a tabbed pane with "Unit related events",
>  "City related events", "Diplomacy ....", ...

Version 4. Changes:
 - added 3 columns display to xaw. It still doesn't fit on a 1024x768
 display. This is bad, very bad.
 - change "const int" to a preprocessor define

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Make it idiot-proof and someone will make a better idiot."

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