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[Freeciv-Dev] Re: Transfer of allied units all at sea (PR#1415)
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[Freeciv-Dev] Re: Transfer of allied units all at sea (PR#1415)

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Subject: [Freeciv-Dev] Re: Transfer of allied units all at sea (PR#1415)
From: Karl-Ingo Friese <kif@xxxxxxxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 27 Apr 2002 04:17:03 -0700 (PDT)

And since my examinations are all over since thursday, I will
have time for it to do it next week ,-)

Have a nice weekend everyone!
ChaosE

On Sat, 27 Apr 2002, Per I. Mathisen wrote:

> > During a game tonight, (sorry i forgot to write down which number),
> > several cities were transferred from one allied player to another.
> > In the process a galleon was also transferred, but the three riflemen
> > in it were not. When the galleon was moved, the riflemen stayed behind,
> > floating peacefully in mid-ocean.
> >
> > I can see this situation creates some interesting issues as far as
> > fixing is concerned, since if the riflemen transfer with the
> > galleon it's an open question which city should end up owning them.
> 
> I think the real fix for this is allowing allied players to transport each
> others units (teamciv has this), and using the resolve stacks function to
> teleport any units without a valid transport after city transfer.
> 
> Karl-Ingo Friese said he'd post a patch for the former, and I can fix the
> latter.
> 
> Yours,
> Per
> 
> Ask not what you can do for your country
> Ask what your country did to you
>  -- KMFDM, Dogma
> 
> 

-- 

Karl-Ingo Friese
kif@xxxxxxxxxxxxxxxxxxxxxxxxxx




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