Complete.Org: Mailing Lists: Archives: freeciv-dev: April 2002:
[Freeciv-Dev] Re: Transfer of allied units all at sea (PR#1414)
Home

[Freeciv-Dev] Re: Transfer of allied units all at sea (PR#1414)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Transfer of allied units all at sea (PR#1414)
From: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Date: Sat, 27 Apr 2002 01:41:40 -0700 (PDT)

> During a game tonight, (sorry i forgot to write down which number),
> several cities were transferred from one allied player to another.
> In the process a galleon was also transferred, but the three riflemen
> in it were not. When the galleon was moved, the riflemen stayed behind,
> floating peacefully in mid-ocean.
>
> I can see this situation creates some interesting issues as far as
> fixing is concerned, since if the riflemen transfer with the
> galleon it's an open question which city should end up owning them.

I think the real fix for this is allowing allied players to transport each
others units (teamciv has this), and using the resolve stacks function to
teleport any units without a valid transport after city transfer.

Karl-Ingo Friese said he'd post a patch for the former, and I can fix the
latter.

Yours,
Per

Ask not what you can do for your country
Ask what your country did to you
 -- KMFDM, Dogma




[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] Re: Transfer of allied units all at sea (PR#1414), Per I. Mathisen <=