[Freeciv-Dev] Re: [RFC] Move cost map interface
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On Wed, 10 Apr 2002, Raimar Falke wrote:
> On Wed, Apr 10, 2002 at 09:34:17AM +0100, Gregory Berkolaiko wrote:
> > On Wed, 10 Apr 2002, Raimar Falke wrote:
> >
> > > Things that I dislike:
> > > - the maptype. This is IMHO an error in the current goto(hand).[ch]
> > > files.
> >
> > the maptype is the indicator which one of the internal (built-in) cost
> > functions should be used.
>
> But enum unit_move_type should be used for this.
Disagree. unit_move_type doesn't know such things as city_map and
igter_move.
> > > - you missed the ability to calculate the turns to reach a
> > > target. This is required for my further agents and has to be
> > > included.
> >
> > Yes. This is of course
> > (cm_get_cost(map, x, y) - cm_get_cost(map, x0, y0)) / move_rate
> >
> > Here I am assuming that if the unit has 4/6 initial move points, we record
> > the missing 2 as the cost to get to the origin.
>
> This is too simple. See unit_move_turns for an example.
don't see much difference. all unit_move_turns does is determining the
move_rate and then the abovementioned division.
BTW how about getting rid of the randomness in the move. That would make
calculation of the _exact_ move_time possible!
FX make it (for each step):
===============================================
if (moves_left == unit_move_rate
|| moves_left >= move_cost * MOVE_FACTOR) {
make the move;
moves_left = MAX(0, moves_left = move_cost);
} else {
moves_left = 0;
don't make the move;
}
================================================
values of MOVE_FACTOR that make sense are 1 (strict), 1/2 (medium) and
0+ (easy).
0+ is the number greater than zero and less than any positive number.
Best,
G.
- [Freeciv-Dev] Re: [RFC] Path finding interface, (continued)
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Path finding interface, Markus Linnala, 2002/04/10
[Freeciv-Dev] [RFC] Move cost map interface, Gregory Berkolaiko, 2002/04/09
- [Freeciv-Dev] Re: [RFC] Move cost map interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Move cost map interface, Gregory Berkolaiko, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Move cost map interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Move cost map interface,
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: [RFC] Move cost map interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Move cost map interface, Gregory Berkolaiko, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Move cost map interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Move cost map interface, Gregory Berkolaiko, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Move cost map interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Move cost map interface, Gregory Berkolaiko, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Move cost map interface, Raimar Falke, 2002/04/10
- [Freeciv-Dev] Re: [RFC] Move cost map interface, Gregory Berkolaiko, 2002/04/11
- [Freeciv-Dev] Re: [RFC] Move cost map interface, Raimar Falke, 2002/04/11
- [Freeciv-Dev] Re: [RFC] Move cost map interface, Gregory Berkolaiko, 2002/04/12
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