| [Freeciv-Dev] Re: [RFC] Move cost map interface[Top] [All Lists][Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
 
 On Wed, 10 Apr 2002, Raimar Falke wrote:
> On Wed, Apr 10, 2002 at 09:34:17AM +0100, Gregory Berkolaiko wrote:
> > On Wed, 10 Apr 2002, Raimar Falke wrote:
> > 
> > > Things that I dislike:
> > >  - the maptype. This is IMHO an error in the current goto(hand).[ch]
> > >  files.
> > 
> > the maptype is the indicator which one of the internal (built-in) cost 
> > functions should be used.
> 
> But enum unit_move_type should be used for this.
Disagree.  unit_move_type doesn't know such things as city_map and 
igter_move.
> > >  - you missed the ability to calculate the turns to reach a
> > >  target. This is required for my further agents and has to be
> > >  included.
> > 
> > Yes.  This is of course 
> > (cm_get_cost(map, x, y) - cm_get_cost(map, x0, y0)) / move_rate
> > 
> > Here I am assuming that if the unit has 4/6 initial move points, we record 
> > the missing 2 as the cost to get to the origin.
> 
> This is too simple. See unit_move_turns for an example.
don't see much difference.  all unit_move_turns does is determining the 
move_rate and then the abovementioned division.
BTW how about getting rid of the randomness in the move.  That would make 
calculation of the _exact_ move_time possible!
FX make it (for each step):
===============================================
if (moves_left == unit_move_rate
    || moves_left >= move_cost * MOVE_FACTOR) {
  make the move;
  moves_left = MAX(0, moves_left = move_cost);
} else {
  moves_left = 0;
  don't make the move;
}
================================================
values of MOVE_FACTOR that make sense are 1 (strict), 1/2 (medium) and 
0+ (easy).
0+ is the number greater than zero and less than any positive number.
Best,
G.
 
[Freeciv-Dev] [RFC] Move cost map interface, Gregory Berkolaiko, 2002/04/09[Freeciv-Dev] Re: [RFC] Path finding interface, (continued)
[Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
[Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/10
[Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
[Freeciv-Dev] Re: [RFC] Path finding interface, Gregory Berkolaiko, 2002/04/10
[Freeciv-Dev] Re: [RFC] Path finding interface, Raimar Falke, 2002/04/10
[Freeciv-Dev] Re: [RFC] Path finding interface, Markus Linnala, 2002/04/10
 
[Freeciv-Dev] Re: [RFC] Move cost map interface, Raimar Falke, 2002/04/10
[Freeciv-Dev] Re: [RFC] Move cost map interface, Gregory Berkolaiko, 2002/04/10
[Freeciv-Dev] Re: [RFC] Move cost map interface, Raimar Falke, 2002/04/10
[Freeciv-Dev] Re: [RFC] Move cost map interface,
Gregory Berkolaiko <=
[Freeciv-Dev] Re: [RFC] Move cost map interface, Raimar Falke, 2002/04/10
[Freeciv-Dev] Re: [RFC] Move cost map interface, Gregory Berkolaiko, 2002/04/10
[Freeciv-Dev] Re: [RFC] Move cost map interface, Raimar Falke, 2002/04/10
[Freeciv-Dev] Re: [RFC] Move cost map interface, Gregory Berkolaiko, 2002/04/10
[Freeciv-Dev] Re: [RFC] Move cost map interface, Raimar Falke, 2002/04/10
[Freeciv-Dev] Re: [RFC] Move cost map interface, Gregory Berkolaiko, 2002/04/10
[Freeciv-Dev] Re: [RFC] Move cost map interface, Raimar Falke, 2002/04/10
[Freeciv-Dev] Re: [RFC] Move cost map interface, Gregory Berkolaiko, 2002/04/11
[Freeciv-Dev] Re: [RFC] Move cost map interface, Raimar Falke, 2002/04/11
[Freeciv-Dev] Re: [RFC] Move cost map interface, Gregory Berkolaiko, 2002/04/12
 
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