[Freeciv-Dev] Re: new_natural_city_names updated again (PR#1127)
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per@xxxxxxxxxxx wrote:
On Tue, 9 Apr 2002, Jason Short wrote:
This is another update of the new natural city names patch to current
CVS. Nothing has really changed; see all the old discussion for an
explanation.
+struct city_name {
+ char* name;
+ int river;
+ int terrain[T_COUNT];
+};
Can you make it char name[MAX_LEN_NAME] instead? Fewer allocations
better.
Are you sure? This will take more memory on average (even considering
the overhead for a malloc), and will make the termination code (even)
more ugly (the city_name array is currently terminated by a NULL name).
- char **default_city_names;
- char **default_rcity_names; /* river city names */
- char **default_crcity_names; /* coastal-river city names */
- char **default_ccity_names; /* coastal city names */
- char **default_tcity_names[T_COUNT]; /* terrain-specific city names */
+ struct city_name *city_names; /* The default city names. */
Thank you. I hated those.
Indeed :-).
+ } while (name && *name);
I hate to say it, because I like this a lot myself, but this should be
while (name != NULL && strlen(name) > 0)
See other responses. And although strlen(name) > 0 is much more
readible, it really seems unnecessary to check the *entire length* of
the string when all we're interested in is the first character.
+ GEN_BOOL("naturalcitynames", game.natural_city_names,
+ SSET_RULES_FLEXIBLE, SSET_TO_CLIENT,
+ N_("Whether to use natural city names"),
+ N_("If enabled, the default city names will be determined based "
+ "on the surrounding terrain."),
+ NULL, GAME_DEFAULT_NATURALCITYNAMES)
+
IMHO, you can just make this the default. Why wouldn't anyone want this?
(And even if they didn't want it, would they bother enough to turn it
off? I doubt it.) I don't like unnecessary "options creep".
Well, it is the "default".
It would be fine IMO to remove the server option. But since it was so
easy I added it in. The reason someone might not want this is that it
does tend to change the capital city's name (although within reason,
unlike the original natural_city_names patch, and it can be manually
changed back). Anyone else with a preference?
-----
As for deallocating the city_names array: yes I will add it. Good catch.
jason
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