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[Freeciv-Dev] Re: Civ 2 Style Fighters
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To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>, freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Civ 2 Style Fighters
From: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Date: Mon, 8 Apr 2002 22:08:37 -0700 (PDT)

--- "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx> wrote:
<snip>
> > And they still cannot take out a battleship (success prob 7%), which also
> > cost the same amount!!  In fact, nothing can take out a battleship (while
> > in reality it's a vulnerable target for planes).
> 
> Absolutely. Want a quick fix?
> 
> F_SHIPBUSTER - triple attack power against ships, granted to a unit that
> you can call torpedo bomber or some such. Coupled with Raahul's patch,
> giving fighters 400% bonus to defense against aircraft, suddenly aircraft
> carriers start making sense.

I'm implementing this. I am giving this flag only to bombers/stealth bombers,
and this does nothing against AEGIS.

> But that might be making island defenses a bit too simple. If the attacker
> cannot yet build yet build carriers or aegis, he's royally screwed (you
> could argue he deserves to be, however).

He deserves to be. 
 
> 
> BTW, why don't "Stealth" Fighter/Bombers have F_PARTIAL_INVIS flag?

No logical reason. 

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