[Freeciv-Dev] Re: Civ 2 Style Fighters
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--- "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx> wrote:
<snip>
> > And they still cannot take out a battleship (success prob 7%), which also
> > cost the same amount!! In fact, nothing can take out a battleship (while
> > in reality it's a vulnerable target for planes).
>
> Absolutely. Want a quick fix?
>
> F_SHIPBUSTER - triple attack power against ships, granted to a unit that
> you can call torpedo bomber or some such. Coupled with Raahul's patch,
> giving fighters 400% bonus to defense against aircraft, suddenly aircraft
> carriers start making sense.
I'm implementing this. I am giving this flag only to bombers/stealth bombers,
and this does nothing against AEGIS.
> But that might be making island defenses a bit too simple. If the attacker
> cannot yet build yet build carriers or aegis, he's royally screwed (you
> could argue he deserves to be, however).
He deserves to be.
>
> BTW, why don't "Stealth" Fighter/Bombers have F_PARTIAL_INVIS flag?
No logical reason.
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