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[Freeciv-Dev] Re: a few notify fixes
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To: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Cc: rf13@xxxxxxxxxxxxxxxxxxxxxx, "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: a few notify fixes
From: Daniel L Speyer <dspeyer@xxxxxxxxxxx>
Date: Wed, 3 Apr 2002 18:47:47 -0500 (EST)

On Wed, 3 Apr 2002, Mike Kaufman wrote:

> On Wed, Apr 03, 2002 at 09:47:08PM +0200, Raimar Falke wrote:
> > 
> > > diff -u3NrX /home/perrin/freeciv/diff_ignore freeciv/common/events.h 
> > > freeciv-phased/common/events.h
> > > --- freeciv/common/events.h       Tue Mar 26 01:34:22 2002
> > > +++ freeciv-phased/common/events.h        Wed Apr  3 00:46:27 2002
> > > @@ -35,6 +35,7 @@
> > >    E_UNIT_BUILD,
> > >    E_UNIT_LOST,
> > >    E_UNIT_WIN,
> > > +  E_UNIT_RELOCATED,
> > >    E_ANARCHY,
> > >    E_DIPLOMATED,
> > >    E_TECH_GAIN,
> > > @@ -51,7 +52,6 @@
> > >    E_SPACESHIP,
> > >    E_UPRISING,
> > >    E_WORKLIST,
> > > -  E_CANCEL_PACT,
> > >    E_DIPL_INCIDENT,
> > >    E_FIRST_CONTACT,
> > >    E_CITY_MAY_SOON_GROW,
> > 
> > These aren't. Only append or rename but not remove.
> 
> ugh. what's this going to break? Answer: civclientrc. so what? We should
> break it now before release. Since Per wants now fine-grained events for
> diplomats anyway, and that will require removing the other diplo events, we
> should do it. (oh, and since you did that business in options.c, we can
> stop naming all the events in civclientrc by numbers, so in the future, we
> can add/remove events with no problems.)
> 

Please remember the message-icons patch.  It handles added events pretty
gracefully, but it'll fail compilation if events are removed or renamed,
and it may look silly if events get split up.

--Daniel Speyer
If you *don't* consider sharing information to be morally equivalent to 
kidnapping and murder on the high seas, you probably shouldn't use the
phrase "software piracy."

> -mike
> 
> > 
> >     Raimar
> > 
> > -- 
> >  email: rf13@xxxxxxxxxxxxxxxxx
> >   What's nice about GUI is that you see what you manipulate.
> >   What's bad about GUI is that you can only manipulate what you see.
> 
> 



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