[Freeciv-Dev] a few notify fixes
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This is just a collection of Very Minor Notify Fixes That Make Sense.
This patch does:
-> adds four new events, for sound, with corresponding fixes in
server notifies
-> get_a_tech notifies rewritten for basic sanity (didn't anyone
notice how godawful those notifies were?)
-> lastly, adds some of andy payne's notify fixes to unittools.c,
which adds x,y and event to some odd messages
Autogame behaviour is unchanged, and most game stuff looks fine. However,
I haven't tested it with future techs. Can anyone who have a savegame with
future techs check if diplomat theft of future techs gives the right
message now?
Yours,
Per
PS, the rapture delay patch: Raimar's last release goals list showed this
as ready for inclusion. What happened to it? Are there issues with it? Why
isn't it in cvs yet?
PPS, do anyone have andi payne's smaller patches lying around? I only have
his full tree. I've tried to contact him but his email bounces. There is
an enormous amount of useful stuff in there...
"While we're all in favor of Arafat doing more to suppress violence in
the Middle East, we fear that he doesn't have all that much influence on
the Israeli government. " --Sam Smith
misc1.patch
Description: Text document
- [Freeciv-Dev] a few notify fixes,
Per I. Mathisen <=
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