[Freeciv-Dev] Re: a few notify fixes
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On Wed, Apr 03, 2002 at 01:32:35AM +0200, Per I. Mathisen wrote:
> This is just a collection of Very Minor Notify Fixes That Make Sense.
>
> This patch does:
> -> adds four new events, for sound, with corresponding fixes in
> server notifies
> -> get_a_tech notifies rewritten for basic sanity (didn't anyone
> notice how godawful those notifies were?)
> -> lastly, adds some of andy payne's notify fixes to unittools.c,
> which adds x,y and event to some odd messages
>
> Autogame behaviour is unchanged, and most game stuff looks fine. However,
> I haven't tested it with future techs. Can anyone who have a savegame with
> future techs check if diplomat theft of future techs gives the right
> message now?
Can you post an updated version which includes a new mandatory
capability?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Make it idiot-proof and someone will make a better idiot."
- [Freeciv-Dev] Re: a few notify fixes, (continued)
[Freeciv-Dev] Re: a few notify fixes,
Raimar Falke <=
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