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[Freeciv-Dev] Re: a few notify fixes
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[Freeciv-Dev] Re: a few notify fixes

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To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: a few notify fixes
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 24 Apr 2002 17:40:41 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Wed, Apr 03, 2002 at 01:32:35AM +0200, Per I. Mathisen wrote:
> This is just a collection of Very Minor Notify Fixes That Make Sense.
> 
> This patch does:
>       -> adds four new events, for sound, with corresponding fixes in
>          server notifies
>       -> get_a_tech notifies rewritten for basic sanity (didn't anyone
>          notice how godawful those notifies were?)
>       -> lastly, adds some of andy payne's notify fixes to unittools.c,
>          which adds x,y and event to some odd messages
> 
> Autogame behaviour is unchanged, and most game stuff looks fine. However,
> I haven't tested it with future techs. Can anyone who have a savegame with
> future techs check if diplomat theft of future techs gives the right
> message now?

Can you post an updated version which includes a new mandatory
capability?

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Make it idiot-proof and someone will make a better idiot."


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