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[Freeciv-Dev] Re: Idea/suggestion: Different heights
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[Freeciv-Dev] Re: Idea/suggestion: Different heights

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To: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Cc: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>, <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Idea/suggestion: Different heights
From: Mark Metson <markm@xxxxxxxxxxxxxxxxx>
Date: Thu, 28 Mar 2002 05:28:25 -0400 (AST)

On Thu, 28 Mar 2002, Raahul Kumar wrote:

> So you are proposing that in real life cannons move close to an opponent 
> before
> attacking? Your argument is far sillier. Freeciv badly needs the concept of
> range, but until that blessed day, the idea that artillery should be on high
> ground should be rewarded.

Intermediate Artillery utilised Spotters (explorers?) back in the days 
before Omniscience was installed.

> I hate the fact that currently if I battle Evil_Per, I cannot use tactics to
> defeat him. There is no way for me to use artillery on high ground,
> combined tactics with aircraft and ground units to beat you. There is one and
> only one way to win. More units.

Sounds like Evil_Per may have a vested interest in multiplication of 
entities?




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