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[Freeciv-Dev] Re: Idea/suggestion: Different heights
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[Freeciv-Dev] Re: Idea/suggestion: Different heights

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To: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Cc: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Idea/suggestion: Different heights
From: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Date: Wed, 27 Mar 2002 10:42:08 -0600

On Wed, Mar 27, 2002 at 01:24:43AM -0800, Raahul Kumar wrote:
> --- "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx> wrote:
> > On Wed, 27 Mar 2002, Alan Schmitt wrote:
> > > Civ 3 uses such a line of sight thing: you see much farther on a
> > > mountain (but you don't see behind mountains) than in the plains. It
> > > leads to interesting things in the exploration phase of the game, where
> > > one tries to hop from mountain to mountain.
> > 
> > ... which is just so silly when you actually stop to think about it.
> 
> I'm not with you here mate. I've tended to notice that my ability to spot
> things
> increases the higher up I am.  It's the entire basis behind satellites, and
> reconaissance aircraft.

        On a scale where 6 tiles is all of Europe, it's incredibly silly.

> > Downhill attack bonus is also dumb. Not to mention rather counter
> > intuitive - and no other wargame I can think of has it - so this would be
> > a RTFM feature.
> 
> Hmmm ... I don't know. The downhill attack bonus only makes sense for ranged
> units. It would be silly for units that go for hand-to-hand combat getting a
> bonus. I think the bonus should only apply for units like artillery, cannon
> catapault etc.

        See above.
-- 
Anthony J. Stuckey                              stuckey@xxxxxxxxxxxxxxxxx

'Finally, the Navy stated that [...] "However, use of the area as a live
fire range has the beneficial effect of reducing the negative impacts of
human intrusion."' - Center For Biological Diversity v Pirie and Rumsfeld


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